Our team forked Rarity a matter of hours after its code was published. The primary reason we did so is that its core in-game currency Gold was not rare. Our goal has been to make this currency rare to ultimately become a catalyst and building block for a different game with substantially the same codebase. We also saw Summoners minting get out of control (one wallet had 30,000, for instance) - and names a detached add-on with no implied purpose that could be discerned. In addition, the purely capitalist model bothered us. Being able to buy everything you needed all the time, from levelled up Summoners to Items to us meant that intellectual reward would forever evade non pay-to-play players.