More nuanced, we decided that, despite the goal of the project to create different economies, a purely pay-to-play approach was limiting and that this limitation was avoidable. For example, if one of the determinants of winning a battle is level, would you prefer to compete with other players who, like you, ground through levels using hard fought XP? Or would you prefer to compete against some wallet that simply purchased the Summoners with the highest levels? Extrapolate this to complex DND play. Do you really think that this highly intellectual-reward driven activity will flourish in a context where players can just buy their way to a result? We felt that while pay to play had massive potential within all sorts of tokenomic innovations it could also limit the code's utility.